Portrait of Nicolas De Bruyne

Nicolas
De Bruyne

Software Developer, Indie Game Programmer, Multiplayer Infrastructures

[email protected]

Personal Projects

Object Wars gameplay: a pencil character flying through a giant house 2021 – present

Object Wars

Work as :

Project Manager, Network Manager and Lead Programmer

  • Godot Engine 4
  • Blender
  • Substance Painter
  • GDScript
  • C++
  • Node.js

What I do :

My most accomplished personal project. I started this game alone in 2021, then built a team that I now manage. I handle all the technical aspects of the game, including netcode, APIs and databases. The netcode is developed entirely by me in C++, since Godot Engine does not support lag compensation and many other services we need for multiplayer.

Endless Adventure voxel world with a bridge and a pond 2018 – on hold

Endless Adventure

Work as :

Project Manager, Game Designer and Lead Programmer

  • Godot Engine 4
  • MagicaVoxel
  • GDScript
  • C++

What I do :

This project is my dream game, which I first started in 2018 when I began game development. Besides programming and project management, I also handle story writing and level design as game designer. It has been put on hold in favor of Object Wars and will resume as soon as Object Wars is published.

School Projects

Sense: Beyond Sight
2026

Sense : Beyond Sight

Project Manager and Lead Programmer

  • Godot Engine 4
  • GDScript
Read more
Mamori no hono
2025

Mamori no hono

Project Manager and Lead Programmer

  • Unreal Engine 5
  • Blueprint
  • C++
Itch IO
Project Alien
2024

Project Alien

Project Manager and Lead Programmer

  • Unreal Engine 5
  • Blueprint
Itch IO

Game Jams

The Vase Runner
2025

Kiss Game Jam 2025 - The Vase Runner - 6th Place

Project Manager

  • Godot Engine 4
  • C#
Itch IO
Death Punk
2024

Kiss Game Jam 2024 - Death Punk - 10th Place

Project Manager, Network Manager and Lead Programmer

  • Unity
  • C#
Itch IO

Technical Experience

Game Engines

  • Unity
  • Godot Engine
  • Unreal Engine
  • SDL 2

Programming Languages

  • C++
  • C#
  • GD Script
  • Blueprint
  • NodeJS
  • Python

Other Related

  • Blender
  • Notion
  • Git
  • Substance Painter
  • 3D Coat
  • Akeytsu

Hi, I'm Nicolas

I am 21 years old and a video game programmer, currently studying at Haute École Albert Jacquard in Namur, Belgium. Alongside this, I run my own studio, Vedg Studio, where I am currently working with my team on Object Wars.

I started game development as a self-taught enthusiast at the age of 14 and founded my studio four years later. In parallel, I decided to further professionalize my skills by pursuing a Master's degree in Video Game Programming at Haute École Albert Jacquard.

I thoroughly enjoy problem-solving and exploring new technologies. I love creating games with clean, easy-to-read and modular code. Stimulating challenges drive me, sometimes perhaps a little too much, as I find it hard to step away if I haven't cracked a solution during a coding session.

Want to know more? You can find more information in my CV, accessible at the top of this page. You can reach me by email at [email protected] or on my social media.